Onward from that, spawning NPC’s is now ridiculously annoying. It’s neater, sure, but I can’t find my large metal crate that I often used as a wrecking ball. First of all, the location of everything has been changed. This is more menu-based stuff I suppose, but I also have some problems with the spawning. I just prefer being able to open up a menu at 3am and not lose my eye site. Garry swapping over to white may have no reason at all, or it may have lots of reasons. White is too bright and in-your-face, whilst black is too dark and reclusive, grey hits the middle almost perfectly. I think it LOOKS better, by far, it’s strayed away from the very Valve-y styled menus and created it’s own style. Probably because I’m used to the old one, and this just seems too different for me to get my small brain around. It definitely feels a lot cleaner, and the random menu background is cool, not to mention the occasional slow-zoom in feature is a nice little touch. Looking over the GMod 13 changes, whilst I didn’t understand a lot of them (Mostly super-1337 hax0r language that I cannot understand), some of it I did. Yes, you could say that creating everything possible would pass as ‘ending the game’, but I’d like to see someone do it.
Minecraft, you must survive and destroy an Ender Dragon, GTA you must complete levels (I know NEITHER of these objectives are FORCED on you, but they are the main point of the games). GMod is possibly my favourite sandbox game that has literally no point.